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Lance Birch wrote:
> I think the biggest way to improve the image (in my opinion) is with the
> lighting. Right now the image appears a little flat and therefore it's not as
> dramatic as it could (and deserves to) be. I'd really love to see this scene
> taken further! There's no reason to stop now since there's already been so much
> work put into it; just a few changes to the lighting of the scene could make a
> huge difference I think. If it was my scene I'd probably drop the camera height
> a tiny bit as well, or if not, introduce some focal blur to separate the
> background from the main subjects (heh, yes, I know... rendertime++)
>
Thankyou for the insights, and even more, the spirit of support. In a
nutshell, it is hard for me to give up on the backlighting. The
original vision was of the scene taking place in a gloom set against a
backdrop of turgid, oppressive light, screened by a silhouette of jungle
growth. That is not quite how the scene turned out, but I still cling to
certain of its original aspects. I will try to swallow my conceptual
arrogance and, if I ever find that new level of maturity, try the scene
with some different lighting. Parenthetically, I believe I have run up
against this difficulty in contests before. I think I just have a taste
for the slightly flattening effect of halflight and backlighting that is
a little at odds with the raytracing aesthetic. So I also wonder if some
adjustment of the finishes might bring up the textures and still give me
that backlight.
As for camera angle, as it stands now it's a calculation depending a lot
on the barely emerging far eye of the chimp without completely loosing
the profile of the Songye. But no doubt I can steepen it a little further.
Focal blur. Never tried it before. If I do this I am going to put some
custom foliage in though! In fact some of my earlier tests made use of
more dramatic color in the blossoms for instance, and they weren't
without a certain appeal.
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